![]() ![]() Panicked units automatically perform random actions.When a soldier's bond mate is killed or captured.When a unit is Tired and they or their allies take damage, or an ally is killed.Obsessed can only be triggered by Fear-type Negative Traits and causes them to take offensive actions against their feared enemy.Shattered causes the soldier to take more defensive actions like moving into higher cover or Hunkering Down.Berserk also grants increased stats including AP for as long as it lasts, although this is not necessarily of any use to the player, as they cannot control the berserk soldier. Berserk causes the soldier to take offensive actions like throwing grenades or shooting enemies.Panic still exists and causes the soldier to take completely random actions.While it is at its core the same effect (performing random actions), Battle Madness takes four different forms that dictate which type of actions they may take. In XCOM 2: War of the Chosen, Panic is replaced with Battle Madness for soldiers. Shaken soldiers have an effective will of 0, meaning they are very likely to panic when conditions are met. from a Psi Operative's Insanity or Void Rift attack.Ĭhances to panic from non-psionic attacks are entirely dependent on a unit's Will stat the higher the Will of a unit, the less likely they are to panic in situations where they would panic.Ī Mindshield will make a soldier immune to Panic.when hit by a Flamethrower or Hellfire Projector.when another soldier in the squad is killed, wounded, or critically wounded (bleeding out).Most notably, panic has a chance to occur: Contains Customization Options from Vector, Beltway, Spectre, Lupo, FourEyes, and Bertha's Normal and Alternate Costumes. Panic can be caused in a number of different ways. This mod Contains customization gear from Capcoms Resident Evil: Operation Raccoon City and brings them to War of the Chosen. As Panic automatically uses the unit's moves, they are unavailable for use until the following turn, unless treated by a Specialist's Revival Protocol or a Psi Operative's Solace. Units which panic will behave unpredictably, moving, hunkering down, or attacking at random. ![]()
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